Mocap Demo Reel 2025 (w/ BTS)
Motion Capture
Hi there! I’m a senior full performance motion capture
technician with over six years of professional experience, based in Westminster,
Colorado. My academic background is in animation and
visual effects, but I fell in love with motion capture for its ability to highlight what
I love most... using movement to tell a story. Motion capture bridges the gap between
art and technology, and I love using it as a tool for storytelling.
I have a passion for telling stories through the way things move. I take pride in every
project I work on and strive to bring characters to life by capturing actors' character
work and translating them into performance pieces for games, film, and more.
When I’m not working with motion capture or animating, I enjoy drawing, cooking
delicious
food, and kicking butt in air hockey.
I currently work as a senior face and body motion capture technician at Deck Nine Games, where I specialize in both facial and full-body performance capture.
Dual position of motion capture technician and assistant director to capture and schedule performances for the Life is Strange: Remastered series.
I taught the fundamentals of animation and 3D modeling at Drexel University. In addition to that, I taught motion capture and illustration programs.
Produced works of animation for instructional videos, demos and commercial businesses. Modeled numerous medical instruments and some organic anatomy. Assisted in hosting meetings for clients by actively participating in project discussion.
Gathered research for promotional videos. Created multiple animated .gifs, official logos for the official website and business cards. Assisted in hosting multiple events by setting up equipment and networking.
In addition to serving as a Senior Full Performance Capture Technician on this project, I also became the acting mocap team lead. I helped guide our motion capture team through efficient and high quality capture sessions. I also took on the responsibility of creating motion capture ready props and breaking down scripts weekly to identify the mocap team’s needs. As the primary point of contact between departments, I communicated technical requirements and helped address mocap-centric concerns. I expanded my previsualization experience as well, ensuring character and prop streaming in Unreal Engine was accurate. Between shoots, I supported data cleanup and troubleshot wonky files to help resolve issues around retargeting and bad solving skeletons.
This project was my first as a Senior Motion Capture Technician where I captured a significant portion of the body data and nearly all of the facial performance. In addition to my usual on set and post production responsibilities as a full performance technician, I also contributed to the previsualization planning. We had to tackle the new challenge of doing motion capture for a game that has Zero-G elements. I frequently stepped in as a body double for a few characters in previs and voiced a few NPCs.
I was responsible for capturing all facial performance data. My role included outfitting actors with head-mounted cameras (HMCs), applying facial tracking markers and makeup, and setting up custom shots using customized in-house software prior to each shoot. I ensured we captured high fidelity data throughout the production. I also cleaned facial capture data between the shoots. In addition to these technical duties, I also served as assistant director which included scheduling actors, handling invoices, and making sure they felt supported and well cared for on set.
I worked as a stand-in full performance motion capture technician when needed and assisted with capture on set. I also occasionally served as a body double for some gameplay motion capture and provided voice work for several NPCs. In addition to my on set responsibilities, I cleaned and processed both facial and body capture data.
Vicon Shogun Live | Vicon Shogun Post | Autodesk Maya | Autodesk Motion Builder | Unreal Engine | DaVinci Resolve | Blender | Xsens | StretchSense | Houdini | Adobe Creative Suite
Motion Capture | Data Cleaning | Virtual Production | Animation | Previsualization | Game Development | Leadership | Rigging | 3D Modeling | Assistant Directing | Communication | Acting | Voice Acting | Stunt Work
Cumulative GPA: 3.95
Activities and societies: Secretary of Drexel's SIGGRAPH chapter. Graduated Summa Cum Laude with a degree in Animation and Visual Effects.